A full host of new features were announced at WWDC 2019, but there have been two features that have been getting more of a buzz than any others. Not since the announcement of Swift back in 2014, has Apple released something which could potentially change the way we develop apps in such a significant way.

Swift UI is a decorative framework which is powered by Apple’s new reactive component called Combine. It allows developers to rapidly write their UI, with very little lines of code. Combine, then allows for objects to react to state changes through publishers and object bindings, very similar to how reactive frameworks work.


Below is an example of a simple table view which updates based on the state property changing.

Swift

For the PostRow, it is a very similar process. We create a struct conforming to View, and provide it a body.

Swift

Very similar to the table view, however more styling has been applied to the image view. When styling a SwiftUI view, most of the functions will return the same view, just with the style applied. This is functional programming, and it is what allows the view to easily be constructed with the dot syntax above.

Finally to display this view on the screen, it needs to be embedded inside a UIHostingController. Once that controller is presented, we end up with the screen below.

Swift
A very simple list of blog posts from this website, with their relevant feature images being displayed.

UIHostingController is just a subclass of UIViewController, however it has to be instantiated with a SwiftUI View. Once the HostingController is presented, any further configuration and navigation is all done through SwiftUI. My main concern is how do we go about architecting SwiftUI work flows?

Apple has generally pushed an MVC architecture, but with that not really being a favourite in the development community, developers have moved to other avenues such MVVM, MVP or Viper. But how will SwiftUI fit in with those. With SwitUI being built on a reactive core, we may see a greater adoption in architecture strategies such as Flux and Redux, which are commonly used in reactive projects.